Maps for A Curse Upon Lorynthea

Maps to go with the adventure starting here.
Click each thumbnail for a larger picture.

lorynth_jewels.jpg
Lorynthea Jewelers
lorynth_jewels_ground.jpglorynth_jewels_2nd.jpg

City of Lorynthea
loryntheamap.jpg
This is the first map I ever made using AutoRealm. It’s a bit rough. At least it’s easily customizable..

Dungeon Hideout
dungeonmap.jpg

Guide:

(arrow symbol) The door swings open to reveal a small area that’s 10 feet by 10 feet. Two tunnels are visible from here: one going west, the other going south.

T1 – Crossbow Trap.
Triggered by floor tile (Find DC 20, disable DC 20)
Fires heavy crossbow bolt from left (south) at height of 3 feet. Resets automatically 15 sec. after triggered.
Crossbow bold does 1d10 damage; no poison.
Contains 10 shots.

1 – This room is 10 feet by 15 feet. All around are old and shredded bits of cloth and parchment which have a rancid odor. The tunnel continues on to the west, but before you can get to it you’ll have to get past the Dire Rats.

3 Dire Rats
HP 7, 4, 4
AC 15
Diseased bite (1d4 damage + disease)

    Disease:

  • 1d3 days incubation
  • 1d3 Dex
  • 1d3 Con
  • Constitution Save

2 – This dark room is 10 feet by 10 feet. On the floor you see a medium humanoid skeleton, with many of its bones cracked and broken. It appears to have been an adventurer, judging from the gear lying about; and it must have been crushed to death, judging by the large snake in the room.
Medium Constrictor Snake
HP 19, AC 15
Will not attack unless provoked
+3 Initiative
Bite damage 1d3+4
Constrict damage 1d3+4/round
(see MM for more detail)

3 – Having gotten past the trap, you notice a new worry. In the 15 foot wide by 20 foot deep room, you can hear rattling and hissing. The tunnel continues to the west.
4 Tiny Viper Snakes
Strike (bite) gets +5 to attack
Damage 1d4 + poison
Fort save vs. poison 10
Dmg 1d6 to Con

4 – Across the floor of this 20 by 20 foot room, a trickle of fresh water has eroded its way into the cracks on the floor. The water is only a few inches deep, and only a foot across at its widest point, and is flowing from right to left (north to south).
2 Medium Monstrous Centipedes
HP 6,5 AC 14
Base attack +2
Dmg from bite 1d4 + poison
Posion: Fort save DC 10; dmg 1d3 to Dex.
(See MM for more detail)

5 – The tunnel opens into a large room, 20 feet deep by 25 feet wide. In the back right (northwest) corner of the room is what appears to be a 4 foot wide well–and standing near it is a menacing-looking woman in a cloak.
This is actually an illusion created by K’Ashira, using silent image and ventriloquism. The actual K’Ashira is invisible, in the room. Upon seeing the PCs, the illusion will appear to jump into the well. If any PC goes to the well to investigate, he must make a DC 20 balance check or be pushed into the well. Meanwhile, during the distraction, K’Ashira (able to cast silently due to a feat) will cast summon swarm.

The walls appear to be shuddering, as though in flickering light. Soon, however, you see that it’s hundreds of spiders pouring out through the cracks in the walls!

Spider Swarm
HP 9, AC 17
At first sighting, DC must make Con save against DC 11 or be nauseated for 1 round.
Dmg 1d3 + poison
Poison save DC 11, affects 1d3 Str.

T2 – Portcullis Trap (triggered by low tripwire)
+10 to attack (as though melee); does 3d6 damage
Only affects person standing underneath
Search DC 20, Disable DC 20
Once set, portcullis needs combined str of 32 to lift.
Trap has manual reset.

X – Turning the corner, you enter the room to find K’Ashira the Red herself, lounging on a couch, as though waiting for you. (If her spider familiar hasn’t been killed yet) A cat-sized furry spider climbs the wall nearby.
Total treasure in the room valued at 1600 gp.

$ – Treasure valued at 900gp
1 healers’ kit
1 50′ silk rope
1 bullseye lantern
1 pouch containing 322 gp, 20 sp, 6 cp
1 pouch containing amethyst (100 gp) and moonstone (50gp)
Silver comb set with moonstones (550 gp)
Broken battleaxe (the poor dead adventurer must have fumbled ;) )
2 daggers

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Published in: on April 27, 2007 at 3:27 am  Leave a Comment  

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